Credits & licenses
Everything you play here is free and open-source software. This page is the required and deserved credit list.
Game engine — Dwasm
A WebAssembly port of PrBoom+ / PrBoomX, licensed under the GPL-2.0.
- Engine source: github.com/GMH-Code/Dwasm
- Upstream: PrBoom+ · PrBoomX, and the original Linux DOOM source released by id Software under GPL in 1997
Game content — Freedoom Phase 1
All maps, sprites, sounds and music come from Freedoom (v0.13.0), licensed under the BSD 3-Clause license, which permits commercial use and redistribution.
- Project: freedoom.github.io · source on GitHub
- Enemy names and descriptions on this site are based on the official Freedoom manual.
What we added
- This website (pages, guides, daily challenge, timer and streak) — our own code.
- Build glue: the engine ships unmodified; the asset pack is redistributed gzip-compressed and inflated in your browser (byte-identical content).
- Freedoom Park is not affiliated with or endorsed by the Freedoom project, id Software or Bethesda.